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Dissertation-smischertation

Figured seeing as I haven’t really bothered keeping my archaeology blog in any way, shape or form up-to-date (bite me; I’m busy!) I’d just give a quick run-down of what I’m actually doing for my dissertation here. Mostly to get it clear in my own mind as I’m getting into the write-up properly now.

Basically, I am looking at whether the way in which you narrate “virtual heritage” (eg. 3d computer models) has an effect on the way people perceive the information given.

I created a 3d reconstruction of a Neolithic building from a site in Tukey called Çatalhöyük. It’s one of the earliest urban centres in the world (7400 BCE – how cool it that?!) so it’s a pretty damn important site.

Using that model I have created three videos to “display” the building. Visually they will be identical (kinda – same sequence of images) and they’ll each provide the same information, but the method of communicating that information will change. Read More…

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Back!

Right, it’s about time I posted something on here, so I’ll start with another apology. For the lack of posts. I may or may not have mentioned I’m currently finishing up a Masters degree in archaeology and am super-busy working on my dissertation. 20,000 words, no biggie, just a helluva lot to get done. But nothing to panic about right?

Well just had a meeting with my supervisor (who is stupidly excited about my project which means I know that (a) I’ve chosen good and (b) it’s a lot harder than it appears) and things were going well.

Up until the point he casually dropped it into the coversation that he wants to send it to a man named Ian Hodder.

Ian Hodder is a *huge* name in the archaeology world. Not only is he the director of the site I’m basing my work on, but he practically single-handedly pioneered postprocessional theory in archaeology. He got a first-class degree from a London university, and then a phd from freaking Cambridge (where he was also a lecturer for a while) and now he’s a Professor of Archaeology at Stanford University. Yep, theAmerican Stanford University.

*gulp*

So… no pressure then?

*panic*

It will all be fine. I’m sure.

am sure…

(As an amusing aside, someone who studied under him and who’s work I’ve been reading is an archaeologist called Michael Shanks. I laughed a lot when I saw that. Sadly, he didn’t do any work with the Eqyptians… Geeky moments!)

Horny Horns

Just a quick, shameless plug to let y’all know I’ve updated my archaeology blog with a little post about how to use UVW Maps to create a texture in 3DS Max.

Used to texture my beautiful aurochs horns as seen below:

Textured with UWV Maps

Click here to read the blog! You know you want to! 

That aside, I have been insanely busy at the moment. So while I can say I’ll put up a more interesting post sometime soon I can’t make any promises!